#pragma once
#include "game_engine/layer.h"
#include "../3rdparty/hge181/include/hgesprite.h"

class CMysteryLayer
    : public CLayer
{
public:
    CMysteryLayer();
    virtual ~CMysteryLayer();
    void Update();
    void Render();
protected:
private:

    hgeSprite* m_bgSprite;
};